Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence238 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp3
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines7
Counterspells7
Spot removal3
Graveyard hate1
Stax & hate2
Protection3
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+5
+5
+5
Premium utility lands6
+6
+5
+5
+4
+4
+2
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+2
+2
+2
Combat Damage Synergy: 1 evasion enabler, 2 damage multipliers+11ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces5
+7
Win conditions3
Combat threats12
Sacrifice outlets1
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base92Interaction79Threats78
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Bird Tribal24 cards
24 bird creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.