Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(401 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Land ramp1
Treasure generators3
Commander Draw Engine (Kamiz, Obscura Oculus provides card draw)+10ⓘ
Tutors1
Draw engines16
Cantrips & burst draw4
Wheels1
Recursion3
Value engines5
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Protection1
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands4
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Win conditions1
Combat threats6
Drain effects1
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency92Mana base83Threats73
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion17 cards
17 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.