Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks10
Land ramp1
Other acceleration1
Treasure generators4
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines5
Cantrips & burst draw13
Recursion3
Counterspells4
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands1
Tempo Control (lockout lethality)+7.4ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
1 extra turn effect+5ⓘ
Win conditions6
Combat threats3
Token generators2
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency90Mana base75Threats70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.