HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WUG

Galadriel, Light of Valinor

viapasted list·Updated 44 days ago·6 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence371 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp6
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors4
Draw engines10
Cantrips & burst draw8
Value engines3
Counterspells4
Spot removal7
Board wipes2
Stax & hate2
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Token generators6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Merfolk Tribal23 cards

23 merfolk creatures detected. Tribal synergies can create powerful board states.

,,,,
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

,,,,
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.