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7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence510 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana11
Mana rocks1
Land ramp2
Other acceleration1
Tutors6
Draw engines3
Cantrips & burst draw3
Wheels2
Recursion3
Value engines2
Counterspells3
Artifact/enchantment removal1
Spot removal4
Protection8
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration+6ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combat Damage Synergy: 5 extra combats, aristocrats engine, 3 damage multipliers+25ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3.6ⓘ
Combo pieces8
Synergy pieces1
Win conditions4
Combat threats4
Token generators1
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
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