Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(552 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration1
Tutors2
Draw engines1
Cantrips & burst draw12
Recursion1
Value engines5
Counterspells3
Spot removal10
Board wipes1
Stax & hate2
Protection5
Two-Color Powerhouse Lands (3)+7ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands13
Taplands7
16 Combo(s) Detected (Consistency: 64%)+82ⓘ
Combo pieces17
Synergy pieces3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats98Interaction90Mana base83
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos16 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Approach of the Second Sun+Mystical Tutor
- Venser, Shaper Savant+Peregrine Drake+Panharmonicon
- Abdel Adrian, Gorion's Ward+Restoration Angel+Ephemerate
- Abdel Adrian, Gorion's Ward+Restoration Angel+Cloudshift
- Approach of the Second Sun+Reprieve
- Cloud of Faeries+Deadeye Navigator
- Cloud of Faeries+Archaeomancer+Ghostly Flicker+Panharmonicon
- Abdel Adrian, Gorion's Ward+Cloudshift+Archaeomancer