Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Deterministic combo lines—Hapatra, Vizier of Poisons,Yawgmoth, Thran Physician+1 more
High confidence(513 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks6
Mana dorks5
Land ramp1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors6
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines1
Counterspells2
Spot removal7
Artifact/enchantment removal2
Board wipes1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands9
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Sacrifice outlets5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction87Mana base87Consistency86
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.