Commander
1.8±0.8
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(82 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration1
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal9
Two-Color Mana Base (no fixing needed)+35ⓘ
Utility lands1
Taplands3
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.8 → Bracket 1
Mana base75Interaction21Speed14
0.8 above Bracket 0 ceiling (1)
1.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Burn6 cards
6 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.