Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(440 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Tutors6
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion3
Value engines3
Counterspells8
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands7
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
1 extra turn effect+5ⓘ
Combat threats7
Sacrifice outlets1
Drain effects1
Token generators4
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction89Threats88Consistency83
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.