Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Draw engines4
Cantrips & burst draw8
Recursion2
Value engines1
Counterspells9
Spot removal13
Artifact/enchantment removal1
Board wipes2
Protection1
Fetchlands5
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction92Mana base91Threats81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.