Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration4
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion1
Counterspells2
Spot removal2
Stax & hate3
Protection6
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands7
Utility lands5
Taplands8
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, 3 damage multipliers+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces5
Synergy pieces5
Combat threats3
Drain effects1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats93Mana base87Consistency69
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.