Kediss, Emberclaw Familiar / Rograkh, Son of Rohgahh

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Commander
See all Kediss, Emberclaw Familiar data
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence527 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana13
Mana rocks1
Land ramp2
Other acceleration2
Tutors5
Draw engines5
Cantrips & burst draw3
Wheels1
Recursion3
Value engines1
Counterspells1
Spot removal4
Stax & hate1
Protection8
Mana Acceleration+9
Mono-Color Powerhouse Lands (2)+7
Fetchlands3
Dual & shock lands1
Utility lands5
Basic lands1
6 Combo(s) Detected (Consistency: 94%)+48
Combat Damage Synergy: 5 extra combats, 5 damage multipliers+25
Extra Turn Package+5
Combo pieces10
Synergy pieces1
Win conditions5
Combat threats7
Token generators1
Extra turns3
Damage multipliers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game changers 7
Minimum Bracket 4
2-card combo 1
Extra turns 1
Mass land denial — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron30 cards

30 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Graveyard/Reanimator6 cards

6 graveyard synergies. Use your graveyard as a second hand.

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Combos6 total

  • 2-card combos · 5
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  • 3-card combo · 1
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