Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Mana rocks1
Low Land Count (32/33)+-3ⓘ
Tutors3
Draw engines5
Cantrips & burst draw7
Recursion10
Spot removal4
Board wipes3
Stax & hate5
Protection4
Low Land Count (32/33)+-3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands1
Taplands16
5 Combo(s) Detected (Consistency: 77%)+39ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers+17ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces4
Win conditions2
Combat threats1
Drain effects1
Token generators2
Reanimation2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency92Threats91Mana base77
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.