Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(298 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp7
Other acceleration7
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal3
Graveyard hate2
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands3
Taplands2
Basic lands1
Forest+31
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 4 evasion enablers+25ⓘ
Synergy pieces4
Win conditions3
Combat threats4
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed78Threats78Mana base70
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.