Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana2
Mana rocks2
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Draw engines6
Cantrips & burst draw1
Value engines5
Spot removal6
Board wipes1
Stax & hate3
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands3
Taplands1
Basic lands1
Plains+27
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces4
Win conditions4
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Speed74Mana base70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal32 cards
32 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain29 cards
29 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.