Commander
R
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence490 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8
Fast mana18
0+10
0+8
0+8
0+8
0+8
1+10
1+8
R+5
2+9
2R+6
2R+6
2R+5
+6 more
Mana rocks2
2+6
2+4
Other acceleration2
2+6
1R+1
Other2
1R+1
1RR+1
Tutors2
R+7
+3
Draw engines2
4+8
2RR+1
Cantrips & burst draw8
1+4
XR+2
1R+1
1R+1
1R+1
1R+1
2R+4
2R+1
Wheels1
2R+8
Recursion2
R+7
1R+2
Value engines3
1R+1
2R+1
2R+1
Control Strategy Bonus (31.6 interaction cards)+30
Counterspells4
R+8
R+7
1R+5
2R+9
Spot removal1
2RR+1
Graveyard hate2
1+5
1R+4
Board wipes1
1RR+1
Stax & hate28
1+4
2+6
2+5
1R+5
2+5
2+5
2+5
1R+4
RR+2
1R+2
1R+2
2+1
+16 more
Protection3
R+3
1R+3
4+3
Mono-Color Powerhouse Lands (5)+19
Mana Acceleration (22 sources)+12
Mono-Color Mana Base (no fixing needed)+5
Utility lands4
+4
+2
+2
+2
Taplands2
XRR+2
3RR+2
Basic lands1
+18
2 Combo Families (2 lines, Consistency: 68%)+25
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces4
0+9
1R+13
2R+2
2R
Win conditions1
1R+6
Combat threats4
1R+1
2R+1
2R+1
1RR+1
Drain effects3
1R+4
1R+2
6+3
Token generators1
1R+2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+Game Changers Bracket 4
Speed95Interaction95Threats74
Game changers 10
Mass land denial 2
2-card combo — none
Extra turns — none

Themes6 total

Stax (Commander)21 cards

This deck uses resource denial and disruption to slow opponents down.

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Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

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