Commander
2.4±0.55
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence122 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks3
Minor treasure3
Other acceleration3
Draw engines2
Cantrips & burst draw15
Recursion3
Value engines4
Counterspells3
Spot removal13
Artifact/enchantment removal1
Protection1
Other1
Two-Color Mana Base (no fixing needed)+12ⓘ
Utility lands1
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+19
+15
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Synergy pieces9
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators2
Clone effects1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Threats62Mana base57Consistency43
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.