Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Low Land Count (7/30)+-58ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion5
Value engines1
Spot removal5
Board wipes2
Edict effects2
Protection3
Mono-Color Mana Base (no fixing needed)+111ⓘ
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (7/30)+-58ⓘ
Utility lands4
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces13
Win conditions2
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats72Mana base70Interaction57
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.