Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration5
Treasure generators1
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal7
Graveyard hate1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands7
Taplands4
Basic lands1
Forest+25
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions5
Combat threats7
Sacrifice outlets1
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats84Mana base70Consistency66
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.