Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp7
Other acceleration2
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Tutors1
Draw engines12
Cantrips & burst draw1
Recursion1
Counterspells5
Spot removal6
Board wipes1
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands4
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Consistency89Speed83
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.