Urza Card Draw

Commander
7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence508 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration4
Other acceleration1
Other1
Commander Synergy+1
Tutors3
Draw engines11
Cantrips & burst draw3
Scry & Surveil1
Value engines16
Counterspells9
Spot removal2
Graveyard hate1
Board wipes1
Protection4
Mono-Color Mana Base+35
Utility lands1
Basic lands1
4 Combo Families+37
Combo Commander+15
Combat Damage Synergy+8
Commander Synergy+5
Combo pieces9
Synergy pieces2
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators3
Extra turns1
Enablers1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes2 total

Artifacts Matter11 cards

11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Counter Control9 cards

9 counterspells. Control the stack and protect key win conditions.

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Combos4 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.