Kwain, Itinerant Meddler

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Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence466 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8
Fast mana2
Mana rocks3
Land ramp2
Treasure generators3
Commander Draw Engine+10
Tutors2
Draw engines15
Cantrips & burst draw13
Recursion3
Value engines1
Counterspells6
Spot removal6
Board wipes1
Stax & hate1
Protection10
Two-Color Powerhouse Lands (2)+4
Two-Color Mana Base (no fixing needed)+2
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
Basic lands2
3 Combo Families+29
Combat Damage Synergy: aristocrats engine+8
Tempo Control+5.4
Extra Turn Package+5
Combo pieces6
Synergy pieces6
Combat threats1
Sacrifice outlets1
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6 → Bracket 3

1.6 above Bracket 2 ceiling (5)

0.4 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes5 total

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

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Wizard Tribal8 cards

8 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos3 total

  • 3-card combos · 3
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