Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence(745 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana23
Mana rocks4
Mana dorks4
Land ramp1
Other acceleration2
Treasure generators2
Tutors13
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines4
Counterspells3
Spot removal4
Stax & hate1
Protection5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (34 sources)+15ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands6
Utility lands5
Taplands1
6 Combo(s) Detected (Consistency: 90%)+47ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Mana base97Threats95
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Food Chain3 cards
3 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.