Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(237 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Other acceleration5
Commander Draw Engine (Cid, Timeless Artificer provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal4
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Threats67Consistency65
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.