Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(229 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion3
Value engines2
Counterspells3
Spot removal4
Graveyard hate1
Stax & hate2
Protection4
Other1
Two-Color Mana Base (no fixing needed)+27ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Sacrifice outlets2
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Interaction67Threats52
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Bounce13 cards
13 bounce effects. Return permanents to hand for tempo advantage.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.