Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(147 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana dorks1
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells2
Spot removal4
Board wipes1
Protection2
Mono-Color Mana Base (no fixing needed)+31ⓘ
Basic lands1
Island+37
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base70Consistency33Threats25
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.