Commander
BR
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(187 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
1+10
B+7
Mana rocks1
2+6
Treasure generators2
1B+3
4B+3
Low Land Count (33/35)+-5
Tutors5
B+10
B+8
1B+8
2BB+3
3BB+3
Draw engines7
1B+4
1B+2
1BB+4
4+5
4+1
4B+3
4BB+5
Cantrips & burst draw4
1+1
3B+1
3BB+1
4BB+1
Wheels6
R+1
2B+4
2B+1
2BB+4
3RR+2
4BR+1
Recursion3
B+1
2R+1
+3
Value engines1
3R+2
Spot removal7
B+1
1R+5
1B+5
1B+1
1BB+5
2B+1
2BB+1
Graveyard hate1
2B+4
Board wipes1
2B+8
Stax & hate23
B+2
BB+2
BB+2
1B+2
1B+2
1B+1
1B+1
1B+1
3+5
2B+2
2B+2
1BB+2
+11 more
Two-Color Powerhouse Lands (1)+4
Low Land Count (33/35)+-5
Fetchlands4
+8
+8
+8
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+11
+5
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Synergy pieces14
B+8
B+1
B+1
1B+7
1B+4
1B+2
1RR+4
1BB+1
2B+1
2B+1
2BB+1
2BB+1
+2 more
Win conditions1
7BB+6
Combat threats1
3BB+1
Sacrifice outlets1
3BB+2
Drain effects1
3BR+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers Bracket 3
Mana base82Consistency76Interaction68
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Graveyard (Commander)23 cards

This deck uses the graveyard as a primary resource.

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Discard33 cards

33 discard synergies. Empty opponents' hands while gaining value.

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Chaos7 cards

7 chaos effects. Embrace randomness with coin flips and dice rolls.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.