Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp4
Other acceleration1
Draw engines6
Recursion1
Value engines5
Spot removal10
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces14
Win conditions8
Combat threats6
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats94Mana base82Interaction65
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cat Tribal13 cards
13 cat creatures detected. Tribal synergies can create powerful board states.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.