Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(152 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (61% CMC 5+)+-10ⓘ
Fast mana1
Land ramp13
Other acceleration1
Commander Draw Engine (Bugenhagen, Wise Elder provides card draw)+15ⓘ
Tutors1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal12
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Utility lands3
Taplands3
Basic lands1
Forest+36
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces1
Win conditions6
Combat threats9
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats78Mana base70Interaction47
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana36 cards
36 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.