Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (60% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion1
Value engines1
Spot removal9
Graveyard hate1
Board wipes25
Stax & hate3
Fetchlands2
Dual & shock lands2
Utility lands9
Taplands13
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces13
Win conditions1
Drain effects1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction98Threats78Mana base74
✓
Mass land denial (5)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Superfriends21 cards
21 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.