Commander
4.3±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(290 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+28ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
+4
+4
Utility lands2
+2
+2
Taplands2
+2
Basic lands2
+15
+14
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces24
Win conditions3
Combat threats6
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats97Mana base75Consistency49
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)27 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.