Commander
No commander provided3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(228 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators1
Low Land Count (32/33)+-3ⓘ
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines2
Counterspells8
Spot removal4
Board wipes1
Protection1
Low Land Count (32/33)+-3ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers+9ⓘ
Win conditions1
Combat threats3
Drain effects2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction63Consistency51Speed48
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.