Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp8
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw1
Spot removal11
Artifact/enchantment removal1
Protection6
Two-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands1
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats3
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Speed86Interaction86Threats85
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Infect12 cards
12 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.