Agent Frank Horrigan

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Powerhouse Lands (4)+14
Mana Acceleration (18 sources)+8
Fetchlands1
Premium utility lands1
Taplands1
Basic lands2
3 Combo(s) Detected (Consistency: 66%)+29
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25
Drain effects1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.8 (Bracket 3)+Game Changers Bracket 4
Speed86Interaction86Threats85
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Infect12 cards

12 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Voltron9 cards

9 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos3 total