Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Mana rocks9
Treasure generators3
Cantrips & burst draw16
Recursion3
Counterspells7
Spot removal5
Board wipes3
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands6
Utility lands8
Taplands6
Combat Damage Synergy: token swarm strategy, 2 extra combats, aristocrats engine, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
Synergy pieces3
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base96Interaction87Speed83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.