The Mindskinner

2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(152 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Draw engines2
Cantrips & burst draw1
Recursion1
Counterspells2
Board wipes1
Protection1
Mono-Color Mana Base (no fixing needed)+25
Utility lands1
Taplands1
Basic lands1
Combat Damage Synergy: token package, aristocrats engine+11
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Mana base70Speed33Interaction30

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Artifacts Matter8 cards

8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Counter Control7 cards

7 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.