Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(429 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands2
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces2
Win conditions7
Combat threats4
Token generators5
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats93Interaction91Mana base70
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Angel Tribal24 cards
24 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.