Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence451 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration4
Other2
Commander Synergy (1 groups)+2ⓘ
Tutors5
+4
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines16
Other1
Counterspells4
Spot removal2
Board wipes2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+4
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+3
+2
+3
6 Combo Families (10 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: 1 haste enabler, 3 evasion enablers, aristocrats engine+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Combo pieces12
Synergy pieces1
Win conditions3
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats93Mana base91Consistency89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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