Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Medium confidence(226 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp9
Other acceleration2
Treasure generators1
Tutors3
Draw engines2
Recursion3
Value engines2
Spot removal4
Board wipes2
Protection3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands6
Taplands2
Basic lands1
Forest+26
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Threats82Mana base70Speed52
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Elemental Tribal9 cards
9 elemental creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.