Commander
2.8±0.9
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(160 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks6
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw5
Value engines2
Counterspells1
Spot removal8
Graveyard hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces8
Sacrifice outlets5
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base66Threats61Consistency56
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats34 cards
34 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.