Commander
5.2±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence336 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp6
Other acceleration1
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion6
Value engines7
Spot removal1
+5
Graveyard hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands2
+6
+6
Premium utility lands3
+5
+5
+4
Utility lands5
+3
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+12
+6
+5
5 Combo Families (11 lines, Consistency: 55%)+34ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces9
+4
+4
+4
Synergy pieces7
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Consistency86Mana base85
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Impulse Draw8 cards
8 impulse draw effects. Exile and play cards from the top of your library.
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