Flubs, The Fool

Commander
URG
5.2±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence336 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks3
G+6
G+1
1G+2
Land ramp6
1G+6
1G+6
1G+5
2+1
2G+5
2RG+4
Other acceleration1
3G+1
Treasure generators1
2G+5
Commander Draw Engine (Flubs, the Fool provides card draw)+10
Commander Synergy (1 groups)+1
Tutors1
G+7
Draw engines9
1R+1
2R+10
2R+2
1UR+2
2R+1
2RR+5
1GUR+4
2UUU+2
3RR+1
Cantrips & burst draw4
0+4
1+1
1U+2
2UR+2
Recursion6
2G+6
1GG+5
1GU+2
2G+1
2G+1
3G+1
Value engines7
XU+5
RR+5
2+1
2R+2
GUR+2
3UUU+3
5RR+3
Spot removal1
+5
Graveyard hate1
1GG+6
Mana Acceleration (12 sources)+2
Fetchlands3
+8
+8
+8
Dual & shock lands2
+6
+6
Premium utility lands3
+5
+5
+4
Utility lands5
2G+3
+3
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+12
+6
+5
5 Combo Families (11 lines, Consistency: 55%)+34
Combat Damage Synergy: 1 evasion enabler+3
Combo pieces9
G+3
1G+11
2+3
1G+3
2U+10
2G+4
+4
+4
+4
Synergy pieces7
2G+5
2R+1
3R+1
4RG+4
3UUU+3
5GG+6
3RRGG+4
Drain effects1
5RR+3
Token generators1
2UR+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats89Consistency86Mana base85

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Impulse Draw8 cards

8 impulse draw effects. Exile and play cards from the top of your library.

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Combos11 total

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