Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence374 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Mana dorks9
Land ramp10
Other acceleration2
Treasure generators2
Commander Draw Engine+10ⓘ
Draw engines4
Cantrips & burst draw6
Recursion1
+2
Value engines8
Counterspells3
Artifact/enchantment removal1
Spot removal3
Protection4
Mana Acceleration+12ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+3
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+14
+13
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions3
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters15 cards
15 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.