Commander
8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence643 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
+10
+7
+7
Mana dorks4
Land ramp12
Other acceleration2
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Tutors5
Draw engines10
Cantrips & burst draw3
Wheels1
Recursion8
+3
+2
Value engines3
Spot removal4
+5
Board wipes2
Stax & hate1
Protection3
+4
Mana Acceleration (25 sources)+15ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands6
+9
+9
+9
+6
+6
+6
Premium utility lands1
+5
Utility lands17
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+1
+1
+1
3 Combo Families (11 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces10
+4
Synergy pieces10
Win conditions2
Combat threats1
Sacrifice outlets1
Other1
+2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Mana base98Consistency96Threats95
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Lands Matter (Commander)12 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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