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Commander
9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence816 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp6
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors7
Draw engines4
Cantrips & burst draw1
Scry & Surveil2
Recursion3
Value engines6
Synergy support1
Counterspells1
Spot removal9
Board wipes2
Stax & hate3
Protection3
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands7
Basic lands3
29 Combo Families+155ⓘ
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Combo pieces22
Synergy pieces5
Combat threats1
Drain effects2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5
0.7 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
2-card combo 12
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
-1/-1 Counters15 cards
15 -1/-1 counter cards. Weaken and wither opponent creatures.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters9 cards
9 counter synergies. Grow creatures over time for massive threats.
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