Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp3
Other acceleration1
Tutors5
Draw engines2
Cantrips & burst draw7
Scry & Surveil1
Recursion12
Value engines5
Counterspells3
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Edict effects1
Fetchlands1
Dual & shock lands10
Premium utility lands3
Utility lands15
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects2
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats92Consistency90Mana base89
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator21 cards
21 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.