Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(545 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Other acceleration2
Low Land Count (30/32)+-5ⓘ
Tutors6
Draw engines5
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate9
Mono-Color Powerhouse Lands (4)+17ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Low Land Count (30/32)+-5ⓘ
Fetchlands1
Dual & shock lands1
Utility lands5
Taplands4
Basic lands1
Plains+16
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces3
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats96Interaction92Consistency87
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.