Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp5
Other acceleration4
Treasure generators1
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Tutors2
Draw engines12
Cantrips & burst draw3
Recursion2
Value engines1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate10
Protection3
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction93Consistency86Speed78
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.