Ellivere of the Wild Court

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+20
Mana Acceleration (13 sources)+3
Dual & shock lands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15
Tempo Control (lockout lethality)+6
Synergy pieces1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Interaction93Consistency86Speed78

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Voltron (Commander)1 cards

Commander is designed to be equipped/enchanted for commander damage.

Enchantress9 cards

9 enchantment synergy cards. Deck rewards you for casting enchantments.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.