Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(153 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Other acceleration1
Low Land Count (35/36)+-3ⓘ
Draw engines1
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal6
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (35/36)+-3ⓘ
Dual & shock lands1
Utility lands1
Basic lands1
Plains+33
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces1
Combat threats1
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats72Mana base70Interaction34
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Soldier Tribal16 cards
16 soldier creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.