Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(451 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana dorks6
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Tutors6
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal8
Artifact/enchantment removal2
Graveyard hate2
Stax & hate11
Protection4
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands9
Dual & shock lands5
Premium utility lands1
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 8 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions2
Combat threats10
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction94Mana base94Consistency83
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.