Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(184 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks3
Land ramp5
Other acceleration1
Draw engines4
Cantrips & burst draw2
Recursion6
Counterspells1
Spot removal3
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands1
Commander Synergy (2 groups)+11ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base88Speed74Consistency56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.