Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration3
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines11
Cantrips & burst draw7
Wheels8
Recursion2
Value engines1
Control Strategy Bonus (14.2 interaction cards)+30ⓘ
Counterspells5
Spot removal6
Board wipes2
Stax & hate7
Protection1
Fetchlands4
Premium utility lands3
Utility lands4
Taplands6
Commander Synergy (3 groups)+22ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces1
Combat threats2
Drain effects4
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency87Threats84Mana base81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Group Hug16 cards
16 group hug effects. Help everyone while secretly advancing your plan.
Group Slug11 cards
11 group slug effects. Damage everyone equally, then break parity.
Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.